AoeStats
← Simon Stokvis

Nomad

507958674Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 27m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Turks · Finland
1547
+12
🇦🇺 Spanish · Australia
1521
+13
🇳🇱 Malay · Netherlands
1499
+14
🇪🇸 Goths · Spain
1473
+15
🇨🇳 Teutons · China
1561
-18
🇰🇷 Vietnamese · South Korea
1491
-15
🇰🇷 Britons · South Korea
1464
-14
🇰🇷 Persians · South Korea
1272
-7
Player eAPM Actions Feudal Castle Imperial Opening
50 1,359 13:44 18:02 — ⛏ Fish Boom FC
50 1,340 14:04 20:51 — ⛏ Fish Boom FC
46 1,234 13:18 17:44 — ⛏ Fish Boom FC
39 1,043 14:16 18:19 — ⛏ Fish Boom FC
38 1,030 16:56 20:48 26:15 ⛏ Fish Boom FC
26 703 13:50 20:04 — ⛏ Fish Boom FC
25 683 13:22 22:06 — ⛏ Fish Boom FC
24 650 13:15 20:07 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
7,575 8,395 1,670 400 18,040 19,372
5,375 9,109 820 400 15,704 16,516
7,190 5,134 1,370 955 14,649 14,736
5,300 4,603 1,560 1,500 12,963 13,351
5,900 5,277 655 430 12,262 12,422
5,235 3,576 1,615 870 11,296 10,806
4,100 4,345 300 1,400 10,145 11,991
3,650 1,820 320 250 6,040 5,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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