AoeStats
← Simon Stokvis

MegaRandom

507957451Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 5m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Portuguese · Finland
1535
+12
🇳🇱 Britons · Netherlands
1485
+14
🇦🇺 Bulgarians · Australia
1465
+15
🇦🇷 Bohemians · Argentina
1342
+19
🇷🇺 Berbers · Russia
1504
-18
🇨🇳 Persians · China
1426
-15
🇮🇳 Celts · India
1420
-14
🇨🇳 Turks · China
1379
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 379 — — —
60 326 — — —
47 255 — — —
45 245 — — —
44 241 — — —
43 236 — — —
36 198 — — —
26 144 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 150 0 0 1,100 1,073
800 225 0 0 1,025 1,112
700 250 0 0 950 885
600 225 0 0 825 878
700 125 0 0 825 739
450 125 0 0 575 586
450 100 0 0 550 387
400 100 0 0 500 503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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