AoeStats
← Simon Stokvis

Nomad

507955026Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 5m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
1780
+7
🇳🇱 Italians · Netherlands
1743
+8
🇵🇱 Malians · Poland
1685
+10
🇳🇱 Malay · Netherlands
1468
+17
🇨🇳 Spanish · China
1596
-12
🇮🇳 Dravidians · India
1592
-12
🇹🇷 Muisca · Türkiye
1517
-10
🇹🇼 Sicilians · Taiwan
1458
-8
Player eAPM Actions Feudal Castle Imperial Opening
61 317 — — —
60 310 — — —
33 173 — — —
30 156 — — —
30 155 — — —
27 139 — — —
26 135 — — —
19 97 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 525 50 100 1,225 476
800 275 50 0 1,125 748
400 486 50 100 1,036 362
300 486 50 100 936 240
500 300 50 0 850 583
200 450 0 100 750 100
200 450 0 100 750 165
0 450 0 100 550 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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