AoeStats
← Simon Stokvis

Lombardia

507082845Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 67m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Hindustanis · Hong Kong SAR China
1437
+16
🇨🇳 Britons · China
1436
+16
🇭🇰 Vietnamese · Hong Kong SAR China
1406
+17
🇫🇷 Goths · France
1398
+17
🇳🇱 Ethiopians · Netherlands
1486
-19
🇵🇪 Berbers · Peru
1484
-19
🇨🇴 Mongols · Colombia
1371
-14
🇨🇦 Mapuche · Canada
1367
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 4,024 9:50 19:53 37:25 ⚔ Archer Rush
47 3,201 11:38 15:46 36:14 ⛏ Fast Castle
45 3,029 11:10 15:20 36:44 ⛏ Fast Castle
44 3,010 8:35 19:41 36:49 ⚔ Scout Rush
43 2,890 10:10 15:07 30:40 ⛏ Fast Castle
43 2,915 8:53 20:57 35:10 ⚔ Scout Rush
31 2,115 10:59 15:41 34:51 ⛏ Fast Castle
31 2,076 10:11 15:07 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,975 35,519 26,765 1,080 151,339 155,015
49,910 33,457 28,290 4,930 116,587 124,936
60,435 20,830 22,695 4,185 108,145 113,800
23,540 43,306 28,240 7,290 102,376 116,535
36,090 30,301 27,590 3,050 97,031 104,053
25,285 39,978 21,510 4,350 91,123 92,235
27,030 40,839 15,645 1,880 85,394 92,157
15,635 23,165 16,685 3,810 59,295 69,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.