AoeStats
← Simon Stokvis

Fortress

507053466Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 35m 29s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1592
+14
1544
+16
🇺🇸 Berbers · United States
1482
+19
🇮🇳 Turks · India
1458
+19
🇵🇹 Saracens · Portugal
1584
-19
🇫🇮 Dravidians · Finland
1570
-18
1525
-16
🇳🇱 Italians · Netherlands
1501
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,785 7:32 11:17 — ⛏ Fast Castle
39 1,395 8:08 12:00 25:30 ⛏ Fast Castle
38 1,355 7:25 10:58 25:33 ⛏ Fast Castle
37 1,314 7:56 11:33 — ⛏ Fast Castle
37 1,315 7:21 11:19 27:08 ⛏ Fast Castle
31 1,084 7:31 11:46 26:07 ⛏ Fast Castle
24 869 7:31 11:02 25:53 ⛏ Fast Castle
23 820 8:15 11:53 23:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,640 17,115 11,570 1,055 49,380 54,472
16,750 18,695 10,050 1,865 47,360 49,848
20,540 12,545 10,535 1,100 44,720 47,108
18,660 15,015 10,295 250 44,220 48,169
12,650 14,090 9,745 1,700 38,185 40,122
13,875 7,225 3,300 3,170 27,570 30,844
8,525 6,403 5,750 385 21,063 23,540
5,860 9,505 1,365 500 17,230 17,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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