AoeStats
← Simon Stokvis

Arena

507046944Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 51m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tatars · Taiwan
1536
+16
🇹🇼 Teutons · Taiwan
1481
+18
🇨🇳 Vietnamese · China
1471
+19
🇨🇳 Slavs · China
1455
+19
🇯🇵 Japanese · Japan
1592
-21
🇮🇳 Britons · India
1537
-18
🇳🇱 Khmer · Netherlands
1519
-18
🇨🇳 Armenians · China
1468
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 3,585 10:58 15:08 28:08 ⛏ Fast Castle
54 2,809 10:49 14:48 36:58 ⛏ Fast Castle
50 2,559 10:32 14:37 33:51 ⛏ Fast Castle
47 2,415 11:22 14:59 31:45 ⛏ Fast Castle
41 2,129 8:59 26:01 39:12 ⚔ Towers FC
30 1,543 10:36 14:30 34:49 ⛏ Fast Castle
26 1,347 11:03 14:35 39:40 ⛏ Fast Castle
26 1,369 9:21 23:43 38:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,950 34,868 19,410 4,405 101,633 103,217
34,775 28,796 10,355 4,265 78,191 94,517
27,940 21,690 20,510 6,270 76,410 84,873
15,675 27,243 16,860 1,355 61,133 66,082
24,605 22,890 6,410 2,400 56,305 63,297
24,490 12,515 7,740 845 45,590 45,566
13,325 13,845 11,980 1,540 40,690 44,235
16,785 11,200 7,345 2,125 37,455 42,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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