AoeStats
← Simon Stokvis

African Clearing

506676569Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 42m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1642
+12
🇨🇳 Vietnamese · China
1489
+18
🇨🇳 Persians · China
1442
+20
🇨🇳 Mongols · China
1435
+20
🇨🇦 Huns · Canada
1538
-18
🇳🇱 Magyars · Netherlands
1537
-18
🇩🇴 Jurchens · Dominican Republic
1525
-17
🇧🇷 Mongols · Brazil
1521
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,285 11:59 27:48 — ⚔ Archer Rush
49 2,072 11:12 30:01 — ⚔ Scout Rush
47 2,002 14:06 34:10 —
45 1,899 13:16 16:44 — ⛏ Fast Castle
42 1,755 11:38 28:23 — ⚔ Scout Rush
38 1,605 11:47 23:11 — ⚔ Drush into Scouts
34 1,453 13:24 17:27 35:15 ⛏ Fast Castle
25 1,057 13:58 20:09 —

Resources

Player Food Wood Gold Stone Spent Collected
13,495 12,231 6,200 1,150 33,076 34,357
12,720 11,401 3,320 2,580 30,021 31,424
12,100 9,681 2,565 3,235 27,581 30,658
9,975 10,495 4,035 1,165 25,670 30,037
12,065 7,649 2,495 2,475 24,684 25,405
14,155 8,209 1,090 1,030 24,484 25,549
7,550 10,616 3,640 1,815 23,621 24,071
6,825 8,013 1,795 525 17,158 18,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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