AoeStats
← Simon Stokvis

African Clearing

506671405Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 40m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1573
+15
🇧🇷 Bengalis · Brazil
1522
+17
🇳🇱 Magyars · Netherlands
1520
+17
🇫🇷 Persians · France
1452
+20
🇮🇳 Poles · India
1599
-20
🇦🇺 Goths · Australia
1582
-19
🇨🇳 Cumans · China
1548
-17
🇭🇰 Mongols · Hong Kong SAR China
1446
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,315 14:29 17:29 37:05 ⚔ Fish Boom FC into Scouts
44 1,804 11:41 22:23 31:39 ⚔ FC into Scouts
42 1,711 14:13 18:21 — ⛏ Fast Castle
35 1,433 14:13 20:07 39:47 ⛏ Fast Castle
30 1,223 14:40 18:43 35:46 ⛏ Fast Castle
26 1,043 12:55 24:46 40:29 ⚔ Archer Rush
24 965 13:27 17:28 34:12 ⛏ Fast Castle
24 988 15:33 26:00 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
21,005 13,558 8,205 1,150 43,918 45,982
14,300 16,886 11,395 1,150 43,731 48,780
16,255 13,480 4,560 950 35,245 37,504
10,880 11,511 4,935 2,475 29,801 30,621
11,885 8,878 7,315 975 29,053 28,877
12,275 9,235 2,640 1,150 25,300 27,901
10,600 4,944 3,685 860 20,089 21,003
6,705 4,119 1,625 1,920 14,369 14,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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