AoeStats
← Simon Stokvis

African Clearing

506351867Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 45m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1640
+11
🇮🇳 Mapuche · India
1606
+12
🇹🇷 Wu · Türkiye
1587
+13
🇨🇳 Mongols · China
1574
+14
🇨🇳 Jurchens · China
1662
-18
🇳🇱 Magyars · Netherlands
1516
-12
🇨🇳 Dravidians · China
1468
-10
🇨🇳 Mapuche · China
1465
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,246 13:52 18:08 34:41 ⛏ Fish Boom FC
46 2,053 13:12 18:28 44:33 ⚔ Archer Rush
44 1,978 14:29 18:39 37:53 ⛏ Fast Castle
42 1,875 11:09 22:49 32:37 ⚔ Scout Rush
39 1,778 14:43 18:22 — ⛏ Fish Boom FC
36 1,639 13:18 18:13 — ⛏ Fast Castle
33 1,509 13:59 17:37 42:17 ⛏ Fast Castle
25 1,140 12:58 16:47 36:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,375 19,168 6,455 1,470 41,468 42,158
15,675 12,550 9,395 3,550 41,170 43,179
18,740 9,882 9,180 3,100 40,902 43,177
14,185 13,806 8,780 1,065 37,836 38,542
15,560 10,330 6,905 1,595 34,390 36,651
10,320 13,864 8,025 1,700 33,909 35,030
11,335 11,181 6,400 1,375 30,291 30,214
4,990 6,701 5,445 300 17,436 17,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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