AoeStats
← Simon Stokvis

Nomad

506178043Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 38m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1503
+14
🇳🇱 Malay · Netherlands
1488
+15
🇨🇳 Japanese · China
1465
+15
🇮🇹 Italians · Italy
1364
+20
🇦🇷 Huns · Argentina
1518
-19
🇦🇷 Spanish · Argentina
1506
-18
🇦🇷 Persians · Argentina
1483
-17
🇦🇷 Mongols · Argentina
1305
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,886 13:06 22:49 37:17 ⛏ Fish Boom into Galleys FC
36 1,377 12:53 16:34 32:17 ⛏ Fish Boom FC
34 1,298 12:29 26:48 — ⚔ Towers into Scouts
30 1,163 14:55 18:28 35:34 ⛏ Fish Boom FC into Fire Galleys
29 1,118 13:33 17:28 32:12 ⛏ Fish Boom FC
28 1,078 12:30 17:54 30:06 ⛏ Fish Boom FC
21 813 13:42 24:45 — ⛏ Fish Boom FC
19 719 14:34 21:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,815 13,956 10,101 500 41,372 43,361
16,425 13,555 5,860 3,200 39,040 42,540
13,700 12,758 6,730 2,550 35,738 42,155
12,995 11,910 3,535 2,350 30,790 30,519
8,670 5,005 3,445 2,050 19,170 18,989
8,125 4,756 1,750 1,450 16,081 16,274
6,640 6,332 1,340 1,000 15,312 18,000
6,110 6,292 1,770 1,050 15,222 16,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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