AoeStats
← Simon Stokvis

African Clearing

506169525Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 47m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
1510
+15
🇺🇿 Goths · Uzbekistan
1444
+17
🇹🇷 Berbers · Türkiye
1441
+17
🇬🇧 Mapuche · United Kingdom
1433
+18
🇳🇱 Gurjaras · Netherlands
1506
-18
🇰🇷 Britons · South Korea
1494
-18
🇹🇼 Berbers · Taiwan
1462
-16
🇨🇳 Persians · China
1432
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 3,232 13:29 17:27 43:46 ⛏ Fast Castle
50 2,362 13:27 23:42 44:00 ⚔ Scout Rush
40 1,897 13:42 19:52 34:47 ⛏ Fish Boom FC
36 1,728 13:17 17:23 31:49 ⛏ Fast Castle
31 1,463 12:58 16:34 43:24 ⛏ Fast Castle
30 1,416 14:29 18:51 43:01 ⛏ Fast Castle
28 1,325 12:41 16:18 34:42 ⛏ Fast Castle
18 840 13:27 18:09 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,785 18,338 11,055 3,290 56,468 68,102
32,060 9,143 12,580 1,050 54,833 59,184
22,185 13,895 10,720 1,150 47,950 57,860
14,010 18,761 10,575 1,885 45,231 47,690
14,790 14,185 10,640 2,575 42,190 43,925
17,980 13,670 5,430 4,000 41,080 41,775
17,060 15,450 4,950 3,380 40,840 41,895
12,020 10,676 5,325 1,605 29,626 32,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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