AoeStats
← Simon Stokvis

MegaRandom

506151352Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 33m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1626
+14
🇨🇳 Romans · China
1622
+14
🇨🇳 Spanish · China
1586
+16
🇦🇷 Magyars · Argentina
1500
+19
🇩🇪 Lithuanians · Germany
1610
-17
🇩🇪 Goths · Germany
1603
-17
🇨🇳 Saracens · China
1587
-16
🇳🇱 Maya · Netherlands
1519
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,693 10:06 19:58 — ⛏ Fast Castle
48 1,596 13:25 20:34 — ⚔ Archer Rush
46 1,530 10:34 23:09 — ⚔ Scouts into Archers
43 1,419 10:43 20:47 — ⚔ Scout Rush
37 1,221 13:22 18:55 — ⛏ Fast Castle
33 1,093 14:20 27:40 — ⚔ Towers into Skirms
28 935 12:14 22:36 — ⛏ Fast Castle
28 922 10:41 15:57 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,270 8,797 6,195 500 26,762 26,762
7,860 9,390 3,200 300 20,750 21,655
9,495 6,300 2,450 950 19,195 21,010
7,180 8,270 2,005 400 17,855 19,253
6,610 5,579 2,645 100 14,934 14,960
5,350 5,816 1,940 850 13,956 14,775
4,480 3,962 1,325 110 9,877 9,282
4,415 3,978 300 350 9,043 8,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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