AoeStats
← Simon Stokvis

African Clearing

505933096Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 46m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1587
+12
🇹🇷 Huns · Türkiye
1539
+14
🇳🇱 Magyars · Netherlands
1518
+15
🇨🇳 Lithuanians · China
1393
+20
🇨🇿 Vietnamese · Czechia
1605
-21
🇨🇿 Cumans · Czechia
1534
-17
🇨🇿 Mongols · Czechia
1495
-15
🇨🇿 Chinese · Czechia
1306
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 1,969 13:05 16:55 39:25 ⛏ Fast Castle
39 1,807 13:14 18:32 39:09 ⛏ Fast Castle
37 1,719 12:09 24:40 — ⚔ Archer Rush
34 1,575 13:18 17:54 38:34 ⛏ Fast Castle
34 1,576 13:16 17:35 43:22 ⛏ Fast Castle
28 1,334 13:51 17:30 34:55 ⛏ Fast Castle
27 1,260 10:49 28:31 41:30 ⚔ Scouts into Towers
25 1,174 12:56 45:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,100 19,035 14,245 1,350 47,730 57,550
17,120 18,724 7,980 2,935 46,759 46,922
14,975 16,953 9,365 4,585 45,878 48,483
20,180 13,845 4,800 4,350 43,175 47,380
15,090 10,892 6,985 400 33,367 32,671
11,930 10,933 3,675 2,475 29,013 30,119
10,375 9,280 3,025 1,925 24,605 25,376
8,460 6,768 250 600 16,078 17,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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