AoeStats
← Simon Stokvis

African Clearing

505928981Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 30m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1598
+14
🇦🇷 Mongols · Argentina
1568
+15
🇭🇰 Mongols · Hong Kong SAR China
1534
+16
🇺🇸 Magyars · United States
1529
+16
🇺🇸 Jurchens · United States
1563
-16
🇨🇿 Gurjaras · Czechia
1552
-16
🇪🇨 Mongols · Ecuador
1531
-15
🇳🇱 Magyars · Netherlands
1518
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,477 10:45 22:48 — ⚔ Archer Rush
48 1,499 12:09 23:35 — ⚔ Scout Rush
42 1,293 15:15 19:24 — ⛏ Fast Castle
38 1,161 15:00 18:59 — ⛏ Fast Castle
28 868 14:35 18:10 — ⛏ Fast Castle
25 776 12:37 16:26 — ⛏ Fast Castle
17 535 14:20 18:31 — ⛏ Fast Castle
16 491 12:35 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,310 5,820 850 500 17,480 20,190
9,360 5,475 2,220 300 17,355 18,337
5,700 5,925 2,215 1,500 15,340 16,081
7,085 3,753 775 1,500 13,113 13,122
5,225 4,854 2,070 400 12,549 13,288
3,300 3,707 550 1,090 8,647 8,328
2,570 2,345 550 100 5,565 6,323
2,835 1,623 340 225 5,023 4,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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