AoeStats
← Simon Stokvis

Arena

505695144Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 48m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Portuguese · Portugal
1653
+9
🇨🇴 Wei · Colombia
1628
+10
1368
+20
🇩🇪 Burmese · Germany
1366
+20
🇳🇱 Khmer · Netherlands
1535
-17
1507
-16
🇫🇷 Koreans · France
1453
-14
🇨🇳 Mongols · China
1402
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,793 10:12 14:14 30:06 ⛏ Fast Castle
52 2,503 10:37 14:28 34:24 ⛏ Fast Castle
52 2,502 9:56 14:16 38:08 ⛏ Fast Castle
51 2,462 9:01 32:04 37:10 ⚔ Towers FC
45 2,174 10:50 14:41 35:34 ⛏ Fast Castle
44 2,115 10:33 14:29 31:31 ⛏ Fast Castle
42 2,017 10:58 15:55 30:48 ⛏ Fast Castle
32 1,543 10:35 13:19 41:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,635 17,995 19,160 865 77,655 80,924
14,020 31,210 19,940 1,650 66,820 72,534
16,695 24,915 15,210 2,310 59,130 65,297
28,655 15,550 10,715 2,350 57,270 67,263
24,550 14,385 14,810 2,950 56,695 71,549
13,640 18,530 8,410 1,180 41,760 47,756
13,000 12,332 8,015 1,875 35,222 38,026
10,255 10,065 5,740 1,565 27,625 29,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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