AoeStats
← Simon Stokvis

African Clearing

505681664Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 60m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
70 4,210 11:41 26:20 43:06 ⚔ Drush into Archers
55 3,284 12:02 22:50 51:58 ⚔ Archer Rush
52 3,112 10:57 39:20 — ⚔ Scout Rush
49 2,923 12:24 16:26 38:46 ⛏ Fast Castle
47 2,834 11:05 27:37 51:40 ⚔ Archers into Skirms
43 2,592 12:39 39:42 — ⚔ Archer Rush
40 2,401 13:41 17:55 44:28 ⛏ Fast Castle
32 1,916 13:51 19:05 42:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,590 30,490 23,410 3,900 83,390 91,512
25,355 26,646 15,575 4,545 72,121 74,388
24,055 33,874 10,195 2,550 70,674 71,193
16,890 28,705 18,380 5,625 69,600 73,951
23,030 15,126 10,385 2,325 50,866 52,847
20,240 22,910 2,105 1,250 46,505 49,247
24,950 11,360 625 3,040 39,975 44,432
11,585 15,850 4,935 1,375 33,745 38,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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