AoeStats
← Simon Stokvis

African Clearing

505275729Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 52m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1515
+14
🇫🇷 Mongols · France
1481
+16
🇫🇷 Khmer · France
1464
+16
🇩🇪 Huns · Germany
1418
+18
🇩🇪 Burgundians · Germany
1562
-20
🇬🇧 Magyars · United Kingdom
1560
-19
🇨🇳 Mongols · China
1402
-13
🇭🇰 Japanese · Hong Kong SAR China
1366
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,070 14:45 23:38 50:19 ⚔ Drush into Towers into Archers
46 2,418 16:23 20:18 38:08 ⛏ Fish Boom FC
45 2,337 15:10 20:11 39:32 ⛏ Fast Castle
43 2,222 14:01 17:50 37:04 ⛏ Fast Castle
28 1,469 14:26 18:17 38:00 ⛏ Fast Castle
26 1,368 13:09 18:15 — ⛏ Fast Castle
18 927 12:18 20:40 —
13 685 12:26 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,895 21,507 15,110 1,940 69,452 72,850
15,475 24,171 21,205 3,200 64,051 71,814
27,540 18,410 12,950 2,250 61,150 65,566
25,625 13,490 15,275 1,825 56,215 59,182
17,125 15,045 7,775 3,075 43,020 46,127
14,000 13,044 1,010 800 28,854 29,532
6,830 6,148 475 2,300 15,753 16,309
3,925 2,421 50 100 6,496 8,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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