AoeStats
← Simon Stokvis

Arena

505268556Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 53m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
1503
+12
🇹🇼 Franks · Taiwan
1483
+13
🇲🇽 Celts · Mexico
1465
+14
🇨🇦 Slavs · Canada
1435
+14
🇦🇷 Spanish · Argentina
1460
-15
🇲🇴 Cumans · Macao SAR China
1410
-13
🇪🇸 Khmer · Spain
1405
-13
🇦🇷 Teutons · Argentina
1373
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,292 10:44 16:30 32:17 ⛏ Fast Castle
49 2,614 11:34 15:18 31:41 ⛏ Fast Castle
46 2,470 9:41 14:57 32:19 ⛏ Fast Castle
37 1,958 11:03 15:00 34:21 ⛏ Fast Castle
35 1,874 9:28 24:23 36:07 ⚔ Towers FC
31 1,684 9:40 21:38 — ⛏ Fast Castle
30 1,627 11:10 14:41 42:50 ⛏ Fast Castle
26 1,379 9:37 29:52 40:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,425 13,215 19,150 4,950 84,740 90,964
34,575 35,290 9,505 1,960 81,330 106,353
38,600 21,295 18,375 2,375 80,645 84,989
30,500 16,275 21,355 4,100 72,230 80,589
27,830 22,340 8,315 2,200 60,685 66,809
14,700 27,544 14,870 1,430 58,544 68,401
22,585 18,220 8,365 1,550 50,720 56,430
20,475 15,235 6,465 1,550 43,725 48,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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