AoeStats
← Simon Stokvis

African Clearing

505028558Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 38m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1517
+12
🇨🇳 Tatars · China
1510
+12
🇳🇱 Bulgarians · Netherlands
1500
+14
🇦🇷 Celts · Argentina
1489
+13
🇬🇧 Vietnamese · United Kingdom
1437
-13
🇩🇪 Slavs · Germany
1433
-13
🇨🇴 Armenians · Colombia
1427
-13
🇧🇷 Byzantines · Brazil
1420
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 2,622 13:26 17:14 — ⛏ Fast Castle
41 1,586 13:13 18:17 38:09 ⛏ Fast Castle
41 1,593 12:40 17:16 — ⛏ Fast Castle
35 1,353 15:40 32:58 — ⚔ Fish Boom into Scouts into Towers into Archers
32 1,224 13:42 18:11 32:23 ⛏ Fast Castle
29 1,114 13:34 17:28 — ⛏ Fast Castle
24 914 11:49 17:34 — ⛏ Fast Castle
19 740 12:13 26:30 — ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,690 11,206 5,910 1,000 31,806 34,942
15,275 9,410 4,780 1,250 30,715 32,131
13,240 10,291 4,605 2,200 30,336 30,310
8,175 10,249 5,775 200 24,399 25,519
6,320 10,085 1,445 2,175 20,025 22,143
6,530 7,513 3,840 1,050 18,933 19,885
6,420 5,426 2,395 795 15,036 16,480
5,110 3,400 520 1,065 10,095 9,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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