AoeStats
← Simon Stokvis

Nomad

505023722Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 35m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1496
+14
🇳🇱 Vietnamese · Netherlands
1485
+15
🇦🇷 Khmer · Argentina
1474
+15
🇮🇱 Mongols · Israel
1473
+15
🇳🇱 Berbers · Netherlands
1506
-16
🇮🇪 Chinese · Ireland
1469
-15
🇵🇹 Teutons · Portugal
1450
-15
🇨🇦 Khitans · Canada
1417
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,704 13:52 20:25 — ⚔ Fish Boom into Archers
45 1,605 12:55 24:59 — ⛏ Fish Boom into Fire Galleys FC
43 1,501 13:33 18:09 — ⛏ Fish Boom FC
37 1,319 15:39 31:34 — ⚔ Fish Boom into Scouts
32 1,130 13:03 24:24 — ⚔ Fish Boom into Archers
32 1,120 13:55 22:52 32:49 ⛏ Fish Boom into Galleys FC
30 1,066 14:24 18:04 — ⛏ Fish Boom FC
27 961 15:15 26:02 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,600 12,670 3,565 2,550 28,385 29,784
7,850 9,316 3,240 1,600 22,006 23,398
9,700 6,995 3,440 300 20,435 21,350
6,810 8,456 1,685 1,010 17,961 20,129
6,495 6,242 3,745 995 17,477 19,480
5,400 6,596 3,320 860 16,176 16,814
6,075 5,819 1,125 1,575 14,594 14,313
5,300 5,100 1,920 1,440 13,760 13,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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