AoeStats
← Simon Stokvis

Arena

504801795Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 31m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1598
+14
🇺🇸 Burgundians · United States
1589
+14
🇺🇸 Ethiopians · United States
1586
+14
🇮🇳 Teutons · India
1564
+15
🇳🇴 Romans · Norway
1592
-16
🇭🇰 Britons · Hong Kong SAR China
1541
-14
🇦🇷 Lithuanians · Argentina
1536
-14
🇳🇱 Khmer · Netherlands
1525
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,780 10:55 14:59 — ⛏ Fast Castle
53 1,687 11:17 15:31 — ⛏ Fast Castle
52 1,640 10:27 14:12 30:23 ⛏ Fast Castle
39 1,250 8:58 19:56 — ⛏ Fast Castle
37 1,188 10:30 14:14 — ⛏ Fast Castle
30 964 10:59 13:44 — ⛏ Fast Castle
28 885 11:24 15:34 29:37 ⛏ Fast Castle
26 840 9:13 24:33 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
14,575 10,205 6,220 200 31,200 34,312
10,770 8,410 3,475 1,575 24,230 25,786
11,475 9,916 1,555 490 23,436 34,005
11,540 7,125 1,550 300 20,515 26,345
7,695 5,600 2,705 2,235 18,235 20,417
7,970 7,065 2,175 300 17,510 19,473
6,825 5,645 400 2,080 14,950 16,244
6,565 5,095 1,600 300 13,560 17,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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