AoeStats
← Simon Stokvis

Nomad

504057889Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 41m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Maya · Belgium
1763
+7
🇫🇷 Malay · France
1708
+8
🇫🇷 Goths · France
1560
+15
🇫🇷 Bengalis · France
1268
+26
🇹🇷 Khmer · Türkiye
1550
-15
🇨🇳 Gurjaras · China
1547
-15
🇳🇱 Teutons · Netherlands
1539
-14
🇸🇮 Portuguese · Slovenia
1487
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,685 14:58 18:55 36:54 ⛏ Fish Boom into Galleys FC
44 1,835 13:28 17:10 30:45 ⛏ Fish Boom FC
39 1,605 13:30 28:07 — ⚔ Fish Boom into Scouts
35 1,448 12:36 17:42 37:00 ⛏ Fish Boom FC
34 1,422 14:25 17:44 29:50 ⛏ Fish Boom FC
31 1,282 14:07 23:45 36:43 ⛏ Fish Boom into Galleys FC
28 1,181 13:17 18:44 25:12 ⛏ Fish Boom FC
25 1,044 14:06 23:30 40:10 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,645 14,508 11,450 3,015 47,618 51,483
19,245 15,838 6,650 3,495 45,228 46,167
17,620 18,164 6,795 1,700 44,279 44,883
17,170 17,275 6,645 2,355 43,445 45,320
16,600 16,388 5,345 1,725 40,058 46,744
15,015 11,345 9,785 1,605 37,750 39,153
6,575 10,999 6,480 1,110 25,164 25,815
6,515 4,160 450 335 11,460 11,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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