AoeStats
← Simon Stokvis

Arena

503865958Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 46m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1597
+16
🇮🇳 Britons · India
1557
+18
🇳🇱 Khmer · Netherlands
1539
+18
🇲🇽 Celts · Mexico
1496
+20
🇬🇧 Cumans · United Kingdom
1662
-21
🇹🇼 Persians · Taiwan
1611
-19
🇹🇼 Teutons · Taiwan
1569
-17
🇹🇼 Ethiopians · Taiwan
1518
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,460 8:31 19:21 34:10 ⛏ Fast Castle
48 2,241 9:16 14:54 29:21 ⛏ Fast Castle
40 1,842 10:50 15:14 28:48 ⛏ Fast Castle
39 1,813 10:44 15:33 44:36 ⛏ Fast Castle
34 1,596 11:38 15:43 — ⛏ Fast Castle
31 1,432 9:04 21:27 34:27 ⛏ Fast Castle
29 1,350 10:51 13:56 37:29 ⛏ Fast Castle
25 1,159 8:43 25:50 42:09 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
37,320 19,995 19,110 3,750 80,175 90,685
28,265 22,990 14,910 850 67,015 71,103
27,240 24,445 5,985 1,260 58,930 84,340
13,955 21,010 12,725 1,150 48,840 53,016
15,590 16,057 10,225 2,935 44,807 52,909
18,575 16,400 4,940 600 40,515 45,844
17,670 15,680 5,200 1,530 40,080 43,062
12,950 9,874 2,045 775 25,644 28,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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