AoeStats
← Simon Stokvis

African Clearing

503860352Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 43m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Aztecs · Finland
1669
+10
🇫🇮 Portuguese · Finland
1604
+13
🇫🇮 Britons · Finland
1590
+13
🇫🇮 Burgundians · Finland
1560
+15
🇳🇱 Celts · Netherlands
1553
-14
🇺🇸 Persians · United States
1537
-13
🇩🇪 Bulgarians · Germany
1529
-13
🇲🇽 Teutons · Mexico
1508
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,243 11:28 22:21 41:25 ⚔ Scout Rush
44 1,924 14:26 20:02 36:57 ⛏ Fast Castle
42 1,850 12:46 19:19 36:04 ⚔ M@A Rush
39 1,705 13:00 17:24 33:59 ⛏ Fast Castle
36 1,601 12:41 17:34 43:05 ⛏ Fast Castle
34 1,480 11:59 15:49 34:51 ⛏ Fast Castle
29 1,267 11:46 20:39 — ⚔ Towers FC
28 1,226 13:14 17:01 41:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,345 17,158 11,510 5,095 50,108 52,723
19,690 10,422 10,895 2,550 43,557 44,813
17,895 12,025 9,445 1,055 40,420 44,207
18,910 10,771 6,680 2,250 38,611 42,200
16,515 13,338 4,440 2,060 36,353 41,493
16,385 14,751 3,050 1,900 36,086 36,990
15,510 14,511 2,560 1,565 34,146 40,394
10,300 5,738 3,925 1,000 20,963 23,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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