AoeStats
← Simon Stokvis

Nomad

503431230Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 59m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1523
+13
🇳🇱 Malay · Netherlands
1508
+14
🇨🇳 Persians · China
1500
+15
🇩🇪 Italians · Germany
1451
+17
🇺🇸 Huns · United States
1491
-16
🇨🇭 Spanish · Switzerland
1468
-15
🇨🇴 Vietnamese · Colombia
1464
-15
🇳🇱 Persians · Netherlands
1449
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 3,478 11:43 22:16 41:55 ⛏ Fish Boom into Galleys FC
36 2,131 15:41 19:20 44:25 ⛏ Fish Boom FC
31 1,826 12:31 15:52 29:18 ⛏ Fish Boom FC
30 1,785 13:17 17:36 34:38 ⛏ Fish Boom FC into Fire Galleys
26 1,565 14:26 18:28 41:01 ⛏ Fish Boom FC into Fire Galleys
26 1,545 13:36 21:22 44:36 ⚔ Fish Boom into Scouts into Fire Galleys
26 1,552 13:30 17:34 36:24 ⛏ Fish Boom FC
25 1,503 12:46 32:26 45:45 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
41,790 26,795 37,570 5,140 111,295 130,123
36,045 19,550 15,960 5,700 77,255 80,169
24,205 30,872 14,860 4,470 74,407 80,245
32,045 24,444 12,510 2,355 71,354 73,027
29,350 18,423 17,470 1,800 67,043 71,363
20,405 18,659 11,895 4,250 55,209 59,844
11,540 24,434 12,320 2,365 50,659 59,264
15,710 10,869 5,295 4,140 36,014 36,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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