AoeStats
← Simon Stokvis

QS Arena

503401678Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 50m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
1494
+14
🇳🇱 Malay · Netherlands
1481
+15
🇮🇹 Slavs · Italy
1479
+15
🇩🇪 Ethiopians · Germany
1446
+16
🇨🇳 Cumans · China
1535
-19
1444
-15
🇨🇳 Italians · China
1427
-14
🇧🇷 Romans · Brazil
1405
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,266 8:14 12:26 28:52 ⛏ Fast Castle
43 2,164 7:57 12:40 25:51 ⛏ Fast Castle
39 1,969 7:49 12:33 26:33 ⚔ FC into Scouts
37 1,889 7:09 12:40 22:59 ⛏ Fast Castle
29 1,442 7:53 11:48 24:11 ⛏ Fast Castle
27 1,346 8:08 11:25 31:42 ⛏ Fast Castle
27 1,348 6:23 19:04 31:07 ⛏ Fast Castle
21 1,047 8:49 14:49 44:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,015 19,190 15,040 2,800 87,045 95,184
15,350 38,244 28,530 3,215 85,339 92,590
34,880 21,770 18,165 3,600 78,415 80,703
31,880 22,049 13,670 2,410 70,009 73,291
24,630 24,225 8,820 1,030 58,705 84,897
14,060 26,070 15,725 1,050 56,905 67,696
18,400 21,346 12,140 3,170 55,056 57,172
13,575 11,232 1,680 3,895 30,382 42,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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