AoeStats
← Simon Stokvis

Four Lakes

503122313Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 51m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1597
+12
🇪🇸 Ethiopians · Spain
1520
+16
🇪🇸 Berbers · Spain
1510
+16
🇩🇪 Japanese · Germany
1506
+16
🇳🇱 Khmer · Netherlands
1528
-16
🇦🇺 Ethiopians · Australia
1524
-16
🇨🇳 Koreans · China
1505
-15
🇭🇰 Wu · Hong Kong SAR China
1495
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 4,005 9:23 23:48 40:36 ⚔ Fish Boom into Scouts
59 3,036 10:15 25:56 44:30 ⚔ Archer Rush
59 3,073 9:45 23:07 46:05 ⚔ Fish Boom into Scouts
56 2,874 10:57 21:15 40:48 ⚔ Fish Boom into Archers
54 2,812 10:38 21:55 38:00 ⚔ Fish Boom into Archers
47 2,445 9:45 21:30 38:23 ⚔ Fish Boom into Scouts
41 2,136 9:31 25:31 42:00 ⚔ Fish Boom into Archers into Skirms
37 1,932 10:27 15:08 37:36 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,260 28,070 14,875 2,945 69,150 77,462
31,585 14,866 16,880 3,665 66,996 68,375
33,850 17,156 13,490 2,280 66,776 77,102
30,510 13,769 16,055 950 61,284 65,440
16,070 20,260 18,355 4,125 58,810 63,145
15,850 22,838 13,290 1,825 53,803 55,900
15,550 19,039 9,845 2,365 46,799 48,282
14,395 16,165 9,665 2,210 42,435 46,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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