AoeStats
← Destiny

Highland

506443702Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 57m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Vietnamese · Poland
1037
+8
🇵🇱 Portuguese · Poland
852
+15
🇵🇱 Turks · Poland
704
+20
🇪🇸 Saracens · Spain
869
-16
🇪🇸 Spanish · Spain
854
-15
🇪🇸 Inca · Spain
757
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,207 11:22 18:49 38:33 ⛏ Fish Boom into Fire Galleys FC
34 1,937 13:05 20:29 39:47 ⛏ Fish Boom FC
25 1,449 11:03 20:30 32:45 ⛏ Fish Boom into Galleys FC
12 673 15:25 — —
11 654 11:26 17:19 34:14 ⛏ Fast Castle
5 292 12:59 28:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,945 22,255 22,005 3,025 82,230 103,349
23,655 25,274 13,125 3,260 65,314 74,595
11,270 20,073 14,465 2,160 47,968 54,569
14,065 10,175 9,655 2,575 36,470 41,297
3,435 3,150 245 5 6,835 7,925
2,650 2,164 125 200 5,139 8,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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