AoeStats
← Destiny

Arabia

506436028Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 42m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Magyars · Sweden
937
+13
🇸🇪 Persians · Sweden
927
+14
🇸🇪 Malians · Sweden
856
+17
🇵🇱 Vietnamese · Poland
1058
-21
🇵🇱 Portuguese · Poland
866
-14
🇵🇱 Huns · Poland
713
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 2,566 10:11 24:47 — ⚔ M@A Rush
41 1,756 11:55 16:46 — ⛏ Fast Castle
34 1,460 10:23 21:51 40:36 ⚔ Archer Rush
31 1,338 9:58 22:07 — ⚔ Scout Rush
21 886 10:59 19:32 —
11 471 11:00 36:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,970 12,029 5,225 950 34,174 36,814
12,480 7,720 6,425 2,350 28,975 30,151
11,365 7,543 2,025 805 21,738 27,677
10,340 4,941 2,490 3,420 21,191 24,973
6,275 4,343 2,605 1,035 14,258 15,674
4,470 3,266 835 295 8,866 12,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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