AoeStats
← Destiny

MegaRandom

506423705Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 37m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1096
+11
🇵🇱 Franks · Poland
1022
+14
🇵🇱 Vikings · Poland
1074
-16
🇵🇱 Portuguese · Poland
875
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 1,824 10:52 24:15 — ⚔ Archer Rush
46 1,747 12:16 19:54 — ⛏ Fast Castle
28 1,070 10:25 21:57 — ⚔ M@A Rush
20 751 10:54 23:26 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,595 6,212 2,640 115 21,562 24,475
9,100 6,412 3,070 200 18,782 21,088
8,900 4,990 3,550 875 18,315 21,853
4,875 3,500 1,375 235 9,985 12,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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