AoeStats
← natkhattj

Arabia

510315647Analyzed
1v1 RM · 20h ago on Sep 30, 2026· 53m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Wei · India
1426
+13
🇩🇪 Khitans · Germany
1365
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,808 8:59 20:58 40:08 ⚔ Scout Rush
48 2,575 9:27 21:39 37:54

Resources

Player Food Wood Gold Stone Spent Collected
28,435 29,611 16,770 2,150 76,966 82,959
26,460 12,739 12,335 2,310 53,844 54,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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