AoeStats
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Baltic

510918399Analyzed
4v4 RM · 13h ago on Oct 3, 2026· 48m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1399
+12
🇺🇸 Cumans · United States
1246
+18
🇺🇸 Franks · United States
1128
+22
🇺🇸 Romans · United States
1102
+23
🇦🇷 Koreans · Argentina
1322
-20
🇲🇽 Vikings · Mexico
1306
-20
🇺🇸 Berbers · United States
1270
-18
1237
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,115 11:14 23:34 35:37 ⚔ Archer Rush
40 1,946 9:15 19:57 34:43 ⚔ Fish Boom into Scouts
37 1,781 11:08 14:58 31:55 ⛏ Fish Boom FC
36 1,750 11:45 16:51 36:00 ⛏ Fish Boom FC
31 1,490 11:56 24:54 35:46 ◆ Fire Galleys FC
29 1,403 10:23 20:11 38:57 ⛏ Fish Boom FC
26 1,276 10:52 21:03 36:47 ◆ Fire Galleys FC
22 1,062 12:32 21:43 38:53 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
40,300 14,396 6,645 950 62,291 74,362
25,170 19,916 11,520 1,885 58,491 66,909
25,385 16,859 13,905 1,800 57,949 66,461
20,500 21,920 9,030 3,755 55,205 61,790
17,190 20,470 8,610 3,095 49,365 50,565
19,295 17,296 7,280 3,090 46,961 50,165
14,575 18,095 10,425 2,900 45,995 63,004
12,985 9,210 7,790 935 30,920 35,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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