AoeStats
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QS Arena

503608396Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1876
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1776
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1721
+15
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1677
+17
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1717
-14
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1711
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1705
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🇭🇰 Maya · Hong Kong SAR China
1677
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,795 8:05 12:02 30:19 ⛏ Fast Castle
48 2,524 7:44 13:37 24:55 ⛏ Fast Castle
47 2,503 9:04 13:01 26:26 ⛏ Fast Castle
41 2,174 8:31 12:12 26:22 ⛏ Fast Castle
40 2,093 8:34 12:09 25:53 ⚔ FC into Scouts
36 1,911 8:44 12:49 27:54 ⛏ Fast Castle
35 1,868 8:25 11:55 26:10 ⛏ Fast Castle
31 1,629 7:38 11:34 25:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,545 62,955 20,275 4,950 101,725 107,761
33,880 44,290 21,490 1,600 101,260 125,103
40,170 38,035 16,980 2,000 97,185 105,992
41,660 20,870 26,070 4,150 92,750 106,134
39,105 37,865 12,715 2,600 92,285 96,353
43,620 25,660 16,185 3,050 88,515 104,381
31,320 19,750 20,685 2,250 74,005 83,385
18,915 19,195 5,050 1,685 44,845 50,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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