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503601699Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 55m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1846
+13
🇦🇷 Goths · Argentina
1843
+13
🇨🇳 Britons · China
1755
+17
🇭🇰 Franks · Hong Kong SAR China
1687
+20
🇫🇷 Koreans · France
1897
-21
🇫🇷 Hindustanis · France
1792
-16
🇫🇷 Italians · France
1735
-14
🇫🇷 Lithuanians · France
1689
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 3,701 11:32 14:58 47:03 ⛏ Fast Castle
56 3,086 9:13 22:48 36:03 ⚔ M@A into Towers
46 2,541 11:00 15:04 44:31 ⛏ Fast Castle
44 2,448 11:31 15:08 30:51 ⛏ Fast Castle
44 2,399 10:28 14:40 29:45 ⛏ Fast Castle
43 2,389 9:31 16:18 31:51 ⛏ Fast Castle
38 2,099 10:34 15:48 35:04 ⚔ FC into Archers
35 1,917 8:13 20:45 39:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,515 24,814 23,875 6,150 101,354 106,220
41,375 33,509 15,145 4,585 94,614 100,736
27,490 25,325 18,670 4,180 75,665 79,514
23,450 20,409 17,770 4,455 66,084 73,088
33,030 19,920 11,900 870 65,720 69,964
18,395 26,146 15,570 3,510 63,621 76,136
12,535 22,335 14,275 870 50,015 52,319
7,950 11,494 3,485 2,295 25,224 28,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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