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503597214Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 37m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1885
+12
🇫🇷 Poles · France
1775
+17
🇫🇷 Tupi · France
1715
+20
🇫🇷 Japanese · France
1667
+22
🇨🇳 Maya · China
1867
-21
🇦🇷 Persians · Argentina
1864
-21
🇨🇳 Britons · China
1772
-17
🇭🇰 Ethiopians · Hong Kong SAR China
1700
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 2,793 9:03 21:16 — ⚔ Archer Rush
58 2,167 8:33 21:04 33:47 ⚔ Archer Rush
48 1,791 10:17 13:52 30:28 ⛏ Fast Castle
40 1,502 10:14 20:21 32:55 ⚔ Archer Rush
39 1,469 10:30 14:39 33:00 ⛏ Fast Castle
38 1,426 10:34 14:32 32:15 ⛏ Fast Castle
36 1,349 8:59 18:57 31:47 ⚔ M@A FC
34 1,259 10:56 14:32 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,910 11,170 15,470 1,500 51,050 59,094
17,130 11,947 6,220 1,770 37,067 43,098
15,125 14,835 4,670 1,995 36,625 39,722
13,000 10,783 7,460 2,850 34,093 35,691
11,115 11,815 5,610 585 29,125 31,206
9,270 11,056 4,060 3,130 27,516 31,757
9,050 9,070 7,330 750 26,200 27,548
10,650 9,150 3,290 1,160 24,250 31,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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