AoeStats
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QS Arena

503589971Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 60m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1879
+6
🇫🇷 Dravidians · France
1766
+9
🇫🇷 Teutons · France
1703
+12
🇫🇷 Malay · France
1653
+14
🇹🇼 Berbers · Taiwan
1686
-13
1616
-10
🇧🇪 Maya · Belgium
1592
-9
🇨🇳 Franks · China
1568
-8
Player eAPM Actions Feudal Castle Imperial Opening
55 3,293 8:11 11:59 37:51 ⛏ Fast Castle
55 3,333 7:20 11:36 29:38 ⛏ Fast Castle
54 3,242 8:02 12:04 39:12 ⛏ Fast Castle
48 2,872 6:19 18:53 34:30 ⚔ Towers FC
41 2,467 7:31 11:11 25:04 ⛏ Fast Castle
40 2,429 7:57 11:41 35:11 ⛏ Fast Castle
34 2,033 8:02 11:48 44:20 ⛏ Fast Castle
34 2,044 8:28 12:00 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,270 23,620 37,020 3,650 119,560 134,443
34,415 39,853 18,900 2,625 95,793 104,846
38,550 33,535 15,025 1,660 88,770 125,175
25,615 34,771 24,080 2,900 87,366 98,841
35,565 25,780 14,410 4,095 79,850 85,754
38,615 29,743 9,165 1,830 79,353 82,043
27,560 34,605 9,285 5,375 76,825 77,852
32,515 28,726 9,245 4,040 74,526 76,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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