AoeStats
← Boost'Hate John

Nomad

503581090Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 11m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1857
+15
🇦🇷 Koreans · Argentina
1852
+15
🇫🇷 Persians · France
1895
-18
🇫🇷 Vietnamese · France
1760
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 568 — — — ⛏ Fish Boom
48 552 — — — ⛏ Fish Boom
38 438 — — — ⛏ Fish Boom
31 360 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,700 1,103 50 100 2,953 2,371
1,350 1,492 50 0 2,892 2,889
1,400 1,209 50 200 2,859 2,263
1,450 1,225 50 100 2,825 2,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.