AoeStats
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Arena

510530202Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 38m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1608
+7
🇭🇰 Italians · Hong Kong SAR China
1517
+10
🇹🇷 Turks · Türkiye
1461
-10
🇹🇷 Spanish · Türkiye
1320
-7
Player eAPM Actions Feudal Castle Imperial Opening
63 2,408 11:24 15:15 32:20 ⛏ Fast Castle
46 1,784 10:25 14:33 32:36 ⛏ Fast Castle
40 1,523 10:44 14:29 34:40 ⚔ FC into Scouts
25 955 11:48 17:00 28:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,085 11,930 14,280 2,160 48,455 50,765
13,715 11,810 8,180 1,200 34,905 36,742
17,920 9,265 3,645 1,130 31,960 40,805
9,060 5,985 2,850 2,900 20,795 23,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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