African Clearing
510313239Analyzed2v2 RM
·
14h ago on Sep 30, 2026·
44m 31s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
funk
98 units ordered
Bolas Rider84
Kona11
Slinger1
Archer1
Monk1
First military 17:30 — Bolas Rider
歪歪老登
162 units ordered
Plumed Archer157
Trebuchet4
Monk1
First military 19:33 — Plumed Archer
牛油果
126 units ordered
Knight58
Cavalry Archer50
Scorpion7
Militia5
Skirmisher4
Mangonel2
First military 9:05 — Militia
局長
71 units ordered
Steppe Lancer45
Mangudai19
Scout Cavalry5
Mangonel2
First military 14:13 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
funk’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
歪歪老登’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Eagle Scout
+8
Scout Cavalry
+6
牛油果’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
局長’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9