AoeStats
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Nomad

510306592Analyzed
3v3 RM · 5h ago on Sep 30, 2026· 36m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vikings · Hong Kong SAR China
1603
+9
🇭🇰 Spanish · Hong Kong SAR China
1598
+10
🇭🇰 Italians · Hong Kong SAR China
1566
+11
🇭🇺 Saracens · Hungary
1510
-12
🇭🇰 Japanese · Hong Kong SAR China
1500
-11
🇦🇺 Ethiopians · Australia
1343
-7
Player eAPM Actions Feudal Castle Imperial Opening
65 2,365 15:33 20:16 — ⛏ Fish Boom FC
51 1,871 12:13 22:11 — ⚔ Fish Boom into Archers into Skirms
48 1,771 15:23 19:04 36:05 ⛏ Fish Boom FC
33 1,204 14:46 20:50 — ⛏ Fish Boom FC into Galleys
25 911 14:57 22:09 28:53 ⚔ Fish Boom into Towers FC into Fast Imp
19 678 14:58 19:16 31:23 ⚔ Fish Boom into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,590 14,146 5,775 2,455 32,966 32,848
7,900 13,308 3,615 960 25,783 25,705
11,455 6,533 3,740 1,610 23,338 24,433
9,050 8,589 3,990 875 22,504 25,019
6,600 9,121 4,220 1,065 21,006 20,691
7,225 9,030 1,805 1,350 19,410 21,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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