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Nomad

509633479Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 57m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1648
+12
🇨🇳 Franks · China
1612
+13
🇵🇹 Berbers · Portugal
1563
+15
🇪🇸 Koreans · Spain
1469
+20
🇭🇰 Persians · Hong Kong SAR China
1613
-17
🇭🇰 Cumans · Hong Kong SAR China
1567
-16
🇭🇰 Italians · Hong Kong SAR China
1531
-14
🇭🇰 Byzantines · Hong Kong SAR China
1493
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,179 13:14 22:54 30:27 ⛏ Fish Boom FC
50 2,881 12:53 19:21 30:55 ⛏ Fish Boom into Fire Galleys FC
45 2,615 14:57 19:12 37:32 ⛏ Fish Boom FC
43 2,471 13:27 21:47 37:48 ⛏ Fish Boom into Fire Galleys FC
40 2,311 12:33 16:40 35:39 ⛏ Fish Boom FC
30 1,751 13:34 17:56 38:09 ⛏ Fish Boom FC
23 1,310 14:35 20:39 34:45 ⛏ Fish Boom FC
17 999 16:27 20:59 35:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,385 33,732 31,960 4,970 116,047 121,412
42,035 26,428 35,835 8,600 112,898 118,508
43,005 24,100 28,965 5,250 101,320 108,596
42,540 26,363 26,790 2,550 98,243 102,629
28,445 28,249 19,095 5,850 81,639 90,990
32,535 33,725 9,670 2,780 78,710 99,636
13,520 18,299 13,280 3,115 48,214 60,416
13,660 16,055 8,515 4,350 42,580 45,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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