AoeStats
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Nomad

509619808Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 40m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Malians · Hong Kong SAR China
1588
+12
🇭🇰 Tatars · Hong Kong SAR China
1538
+14
🇭🇰 Italians · Hong Kong SAR China
1499
+16
🇫🇷 Wu · France
1502
-14
🇨🇳 Saracens · China
1493
-14
🇨🇳 Japanese · China
1486
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,892 14:47 19:48 — ⛏ Fish Boom FC
42 1,693 14:02 19:42 33:11 ⛏ Fish Boom FC
42 1,695 15:38 19:30 33:17 ⛏ Fish Boom FC
28 1,131 16:06 21:07 35:10 ⛏ Fish Boom FC
27 1,070 14:35 19:42 — ⛏ Fish Boom into Fire Galleys FC
16 626 14:45 19:38 33:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,245 15,080 7,945 850 39,120 41,124
10,200 14,203 4,370 950 29,723 30,591
10,750 11,645 6,265 1,000 29,660 30,778
10,625 8,891 4,915 2,365 26,796 28,602
8,040 9,163 3,940 1,830 22,973 28,042
6,875 8,982 3,330 1,400 20,587 21,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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