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Black Forest

509611534Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 5m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
1599
+10
🇩🇪 Celts · Germany
1515
+13
🇭🇰 Franks · Hong Kong SAR China
1504
+13
🇺🇸 Tupi · United States
1375
+18
🇨🇳 Bohemians · China
1500
-16
🇨🇳 Poles · China
1450
-14
🇦🇷 Khmer · Argentina
1439
-13
🇨🇳 Turks · China
1371
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 359 — — —
58 307 — — —
52 274 — — —
48 256 — — —
46 245 — — —
36 188 — — —
27 144 — — —
22 116 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 175 0 0 1,025 990
900 100 0 0 1,000 1,050
650 133 50 0 833 573
700 70 50 0 820 709
650 49 50 0 749 552
600 125 0 0 725 716
550 150 0 0 700 599
400 112 50 0 562 319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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