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Lombardia

509175718Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 52m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bengalis · Hong Kong SAR China
1583
+16
🇭🇰 Britons · Hong Kong SAR China
1484
+20
🇭🇰 Mongols · Hong Kong SAR China
1482
+20
🇭🇰 Spanish · Hong Kong SAR China
1464
+22
🇫🇷 Berbers · France
1618
-20
🇩🇪 Ethiopians · Germany
1584
-20
🇬🇧 Burgundians · United Kingdom
1572
-19
🇩🇪 Portuguese · Germany
1557
-19
Player eAPM Actions Feudal Castle Imperial Opening
63 3,327 10:21 22:40 35:44 ⚔ Scout Rush
55 2,892 11:40 15:29 31:11 ⛏ Fast Castle
53 2,785 10:04 13:40 26:57 ⛏ Fast Castle
49 2,547 10:58 14:58 28:07 ⛏ Fast Castle
40 2,091 9:51 20:33 31:13 ⚔ Scout Rush
36 1,889 11:35 15:10 31:37 ⛏ Fast Castle
25 1,310 11:31 16:12 34:41 ⛏ Fast Castle
16 851 10:57 18:28 34:13 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,995 23,927 31,750 3,035 115,707 117,720
47,790 31,756 26,900 4,090 110,536 116,077
30,270 30,526 12,635 5,055 78,486 84,672
34,175 16,294 22,745 4,200 77,414 79,308
22,910 31,033 16,045 3,465 73,453 81,391
20,630 23,378 16,545 4,570 65,123 72,706
15,650 25,572 17,665 5,495 64,382 89,530
22,560 22,856 13,940 3,325 62,681 74,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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