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Nomad

509118759Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 47m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Hindustanis · Hong Kong SAR China
1561
+14
🇭🇰 Spanish · Hong Kong SAR China
1544
+14
🇭🇰 Franks · Hong Kong SAR China
1440
+19
🇭🇰 Saracens · Hong Kong SAR China
1415
+20
🇺🇸 Vikings · United States
1584
-20
🇩🇪 Italians · Germany
1552
-19
🇺🇸 Huns · United States
1447
-14
🇺🇸 Saracens · United States
1436
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 3,418 17:06 21:29 — ⛏ Fish Boom FC
60 2,860 16:22 20:29 36:26 ⛏ Fish Boom FC
59 2,809 13:32 18:19 44:50 ⛏ Fish Boom FC
57 2,719 13:27 17:39 34:29 ⛏ Fish Boom FC
37 1,741 15:23 19:27 34:58 ⛏ Fish Boom FC
32 1,491 13:19 19:25 39:21 ⛏ Fish Boom into Galleys FC
31 1,468 13:35 19:04 39:56 ⛏ Fish Boom FC
30 1,418 13:52 17:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,260 16,620 18,665 1,345 64,890 67,534
20,800 12,450 5,340 5,900 44,490 50,339
14,835 16,490 8,985 3,750 44,060 47,797
19,295 10,812 7,090 4,470 41,667 44,694
11,550 15,880 8,515 2,250 38,195 40,071
14,385 10,438 4,960 3,100 32,883 36,901
13,650 8,554 7,045 3,055 32,304 35,778
11,305 11,351 3,835 2,650 29,141 31,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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