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Lombardia

508660189Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 53m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
1519
+14
🇨🇭 Mongols · Switzerland
1502
+15
🇨🇳 Slavs · China
1415
+18
🇨🇳 Sicilians · China
1390
+19
🇭🇰 Tatars · Hong Kong SAR China
1571
-20
🇭🇰 Britons · Hong Kong SAR China
1445
-16
🇭🇰 Saracens · Hong Kong SAR China
1430
-15
🇭🇰 Persians · Hong Kong SAR China
1427
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,055 10:32 14:33 30:32 ⛏ Fast Castle
57 2,999 9:13 20:13 36:31 ⚔ Archer Rush
50 2,656 11:53 15:31 31:04 ⛏ Fast Castle
46 2,439 11:04 14:51 30:00 ⛏ Fast Castle
44 2,336 10:16 15:57 32:05 ⛏ Fast Castle
24 1,252 11:32 16:05 31:04 ⛏ Fast Castle
17 920 11:57 17:05 31:28 ⛏ Fast Castle
17 892 12:55 16:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,260 12,325 33,265 7,300 129,150 134,217
35,630 25,785 19,195 3,275 83,885 88,359
32,550 30,274 11,075 3,935 77,834 84,700
20,725 29,841 20,375 3,810 74,751 76,665
28,400 20,088 15,080 3,035 66,603 68,491
17,020 26,291 16,675 5,155 65,141 77,958
33,895 19,662 8,430 2,440 64,427 74,137
9,780 4,070 1,435 950 16,235 20,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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