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Arena

507951523Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 44m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Burgundians · Slovenia
1584
+14
🇬🇧 Magyars · United Kingdom
1572
+15
🇱🇻 Sicilians · Latvia
1524
+17
🇫🇮 Vietnamese · Finland
1518
+17
🇭🇰 Gurjaras · Hong Kong SAR China
1615
-18
🇭🇰 Japanese · Hong Kong SAR China
1594
-18
🇭🇰 Italians · Hong Kong SAR China
1502
-14
🇭🇰 Mongols · Hong Kong SAR China
1466
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,835 10:37 14:35 30:53 ⛏ Fast Castle
55 2,435 9:40 13:27 43:59 ⛏ Fast Castle
51 2,262 10:30 14:27 41:51 ⛏ Fast Castle
45 1,994 9:58 15:52 43:36 ⛏ Fast Castle
43 1,927 9:03 41:16 — ⚔ Towers FC
42 1,884 11:49 15:48 — ⛏ Fast Castle
38 1,694 10:46 14:28 27:34 ⛏ Fast Castle
35 1,561 11:31 15:46 20:45 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
39,270 14,775 18,030 2,010 74,085 78,165
18,735 18,110 13,505 6,185 56,535 66,798
18,685 11,146 11,060 1,000 41,891 46,080
16,095 17,410 5,300 1,600 40,405 42,860
15,060 14,625 8,300 1,700 39,685 43,570
9,640 12,690 4,305 605 27,240 27,773
9,750 7,181 2,725 1,400 21,056 22,451
9,120 6,800 850 1,685 18,455 20,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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