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Fortress

507947123Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
1603
+12
🇭🇰 Spanish · Hong Kong SAR China
1581
+13
🇭🇰 Italians · Hong Kong SAR China
1485
+17
🇭🇰 Wu · Hong Kong SAR China
1448
+18
🇱🇻 Sicilians · Latvia
1540
-16
🇫🇮 Saracens · Finland
1534
-16
🇮🇹 Persians · Italy
1510
-15
🇳🇱 Italians · Netherlands
1467
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,895 8:12 11:59 27:42 ⛏ Fast Castle
53 2,387 7:14 11:10 22:57 ⛏ Fast Castle
51 2,265 6:26 11:14 26:25 ⛏ Fast Castle
46 2,047 8:46 12:07 26:01 ⛏ Fast Castle
43 1,928 7:59 11:37 29:07 ⛏ Fast Castle
42 1,897 9:07 12:45 24:58 ⛏ Fast Castle
31 1,384 7:15 10:52 25:32 ⛏ Fast Castle
27 1,218 7:45 11:17 24:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,130 24,430 31,935 2,720 99,215 101,995
46,345 17,655 20,270 4,520 88,790 89,588
34,570 17,420 26,310 1,340 79,640 86,364
23,525 26,708 20,960 1,630 72,823 80,729
33,810 13,430 20,815 620 68,675 74,647
22,550 20,545 15,210 4,230 62,535 65,918
14,725 22,830 14,150 4,940 56,645 69,533
17,025 23,655 9,775 1,815 52,270 54,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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