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Black Forest

507940032Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 36m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Wu · Italy
1704
+9
🇨🇳 Burgundians · China
1609
+12
🇧🇪 Franks · Belgium
1598
+13
🇹🇷 Hindustanis · Türkiye
1535
+15
🇭🇰 Malians · Hong Kong SAR China
1607
-15
🇭🇰 Maya · Hong Kong SAR China
1543
-13
🇭🇰 Armenians · Hong Kong SAR China
1498
-11
🇭🇰 Dravidians · Hong Kong SAR China
1459
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 2,436 11:17 14:54 36:07 ⛏ Fish Boom FC
54 2,003 11:18 15:02 29:47 ⛏ Fish Boom FC
53 1,961 11:09 14:48 26:50 ⛏ Fish Boom FC
46 1,704 10:15 23:01 29:05 ⚔ Towers into Fish Boom FC into Fast Imp
43 1,585 12:15 17:02 23:41 ⛏ Fish Boom FC
38 1,399 10:26 14:01 — ⛏ Fast Castle
35 1,307 8:55 23:38 — ⚔ M@A FC
25 933 10:31 26:34 — ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
20,490 11,383 8,895 2,335 43,103 48,089
15,015 14,775 7,145 2,150 39,085 45,355
12,045 13,643 7,800 1,480 34,968 40,533
15,895 13,855 2,740 950 33,440 39,944
9,575 8,475 3,530 2,195 23,775 25,369
9,780 8,078 4,445 1,150 23,453 26,471
6,500 8,016 4,635 2,010 21,161 23,868
6,100 7,774 3,385 2,085 19,344 22,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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