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Nomad

507935687Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 46m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1575
+13
🇩🇪 Aztecs · Germany
1558
+13
🇷🇺 Saracens · Russia
1532
+14
🇹🇼 Burgundians · Taiwan
1495
+16
🇭🇰 Armenians · Hong Kong SAR China
1625
-18
🇭🇰 Italians · Hong Kong SAR China
1513
-15
🇭🇰 Mongols · Hong Kong SAR China
1472
-13
🇨🇿 Dravidians · Czechia
1391
-10
Player eAPM Actions Feudal Castle Imperial Opening
64 2,992 13:29 17:43 39:05 ⛏ Fish Boom FC
46 2,115 23:51 27:26 38:20 ⛏ Fish Boom into Fire Galleys FC
45 2,107 13:50 17:58 34:12 ⛏ Fish Boom FC
43 2,010 13:37 22:00 28:05 ⚔ Fish Boom into M@A into Fast Imp
33 1,544 14:06 19:50 — ⛏ Fish Boom FC
32 1,504 13:46 20:14 — ⛏ Fish Boom FC
32 1,473 12:03 16:02 39:27 ⛏ Fish Boom FC
29 1,337 29:51 34:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,795 19,647 14,555 4,395 62,392 66,079
16,095 16,704 8,325 5,960 47,084 51,852
14,245 15,145 7,920 2,590 39,900 42,763
12,725 14,112 6,570 4,555 37,962 41,341
15,285 11,285 6,860 1,615 35,045 36,163
16,905 13,338 1,500 1,750 33,493 34,168
11,420 9,404 6,145 1,780 28,749 29,395
6,210 5,884 1,055 300 13,449 12,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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